Seeds on the Borderlands

M Meredith Williams,  Lagertha  lithography, 1913

M Meredith Williams, Lagertha lithography, 1913

1. This season's viking was unfruitful. Some clans log the forests of the borderlands west of here, repairing the ships that will bring them home for harvest. Your jarl has allowed you to travel and seek opportunities at the keep during this interval. Led by the shieldmaiden Kadlin, a dozen of your rival clan Tjärnholm are rumored to be scouting the keep in advance of a final raid. (Ftr)

2. Among other intents, you're to retrieve from the keep's armorer a suit of silver-ornamented chain mail for your captain. Due to a logistical error the suit is not yet paid for. Return to your captain empty-handed or find a way to pay for the suit and be compensated later? Your cousin Dražen is assistant to the smith Nazer. Dražen is brave, but his pockets are as empty as his head. (Ftr)

3. A confidante has informed you the jewel merchant Tikhon is quartered in the keep and the caravan he waits for will be delayed for weeks. You also know he secrets gems in his belt. He is reputed as cautious and you'll not likely get close to him without jewels of your own to sell. He’ll drop his guard if he’s inspecting a large gem. How to find such a thing? (Thf)

4. Your sister Mira and her new husband have been captured by the Spinebreak hobgoblins. If that witless honey merchant hired adequate protection she wouldn't be in this fix. Doubtless father's magical dagger Dustbringer she made off with after the wedding is missing now as well. She's always been there for you. Maybe it's not too late to find her. (Thf)

5. An ascetic priest from your village, Brother Dalibor, came to this region years ago. Some say he was a heretic, others that he held great wisdom and knowledge but was a bit touched in the head. You've been tasked to find him and entreat him to return to the order or, failing that, to request from him the Ring of Martyrs which he took from the elders when he left. Assuming he's still alive, he may be difficult to track down. (Cl)

6. A priest of your order, your mentor, directed you to ask the keep curate Radovan about rumors of an amulet worn by the dead-who-walk, a ward which makes it more difficult to turn them. If you recover such an amulet, Radovan may be able to teach your order how to nullify its potency. (Cl)

7. You've come into the possession of a fantastical magical formula. For all the good that is likely to do; the ritual requires a pound of ground owl beak! It is bad luck to kill an owl and this ritual would required scores of owl beaks. Unless you are clever enough and can find some way forward from this dilemma... Maybe you'll find answers at the keep. (M-U)

8. When the Spinebreak hobgoblins ambushed a honey caravan some weeks ago the seer Naum, your mentor, was traveling with them. He must have been struck down before he could wield the wand of paralyzation you know he always carried.  It's unlikely they know of its properties and have made kindling of it by now. But perhaps not! (M-U)

9. Your uncle Beinost, a naturalist warrior, and his partner Almithara indicated their intention to collect blistercress from the red alder trees of the swamplands in this area. That was three years ago. Someone sent word that Almithara was seen at the keep recently. It may be she knows where he was last wandering. (Elf)  

10. The raids upon your people by the Bonesnap goblins and Spinebreak hobgoblins have increased. Your leaders are occupied with even larger problems, but you have heard there is no love lost between these goblins and the Skulltooth orc tribe said to garrison near here. Perhaps they can somehow be turned against these goblins - use one trouble to fight another. (Elf)

11. In years gone by, your clan earned its reputation by the heroes among them who slew giants. You are setting out to make your own mark. There is an ogre by the name of Irok dwelling in these lands who has worked as sellsword for the hobgoblins which have raided your people. He is no giant but his death would increase your name. (Dwarf)

12. You escaped the torture chamber of the Spinbreak hobgoblins just a couple months ago! Your wounds have healed and you know the location of their cave entrance in the ravine near here. You also have a fairly accurate memory of the location of that hated chamber relative to the cave entrance and have drawn a map. With your comrades-in-arms, you are intent on paying back your stripes with interest. (Dwarf)