Kyrgorod Keep - 0102
On a bluff overlooking an idle river, the ruined remnant of the Shadowland warlord who built this castle an age ago has been re-purposed by a company of Scáthsidhe (shadow fey) soldiers who call themselves the Raven Guard.
Kyrgorod Keep (Pop. 150) is badly dilapidated, most of its wooden interiors long since rotted away excepting the refurbished keep at the interior of the fortifications. Gaps in the crumbling battlements are filled perpetually by an undulant inky “smoke” which only the Scáthsidhe seem able to see through.
What’s Going On In Kyrgorod? (1d6)
1) The Shadowlands portal in the yard behind the keep has somehow changed and travel from here to there has become uncertain. The Raven Guard have tasked themselves as guardians to prevent umbral incursions but now find they are oft prevented from scouting those dark lands or joining their kin there.
2) 3d6+5 deserters from the Bone Campaign have drifted here from the camps at Ostrog. Captain Eithne (AE nyuh); Sca6, permits them to squat in the outer yard and has allowed some to escape punishment by emigrating to the Shadowlands - for a difficult fee or favor. Some have become desperate and are possibly for hire.
3) The faerie knight Laurel Snowthistle, and their noble pig Blacksnout have returned from the Shadowlands & have struck a great blow against Baron Krulak and his ghul regiments. Three nights of merry feasting by Cpt. Eithne (EN-yeh) and the Raven Guard are in progress.
4) The Vadim Caravan [future link] have ventured a detour from their usual circuit to provision the Scáthsidhe of Krygorod. The caravan leaders are in good spirits and have thrice their usual chance to have rare goods at hand. A re-roll is allowed for any fortunes told by their mediums.
5) Lt. Lohd Preben and 2d6+3 bear soldiers are quartering here until one of their 1d3+1 giant bee drones (stinger-less; produce memory honey) are recovered from injury. The billeting was agreed to and compensated, but there is a 1-in-3 chance of false pretense with Lieutenant Preben doing reconnaissance on behalf of another.
6) The Scáthsidhe tattoo artist Ciaran (KEE ur ahn) Nightshade is in camp. For a price, he can ink magical tattoos. Most are temporary, but he also knows The Final Sunset marking (Infravision but normal sight forever limited to 60’). Ciaran is prone to flattery.