Mimir's Head - 0101

A sylvan valley hides a shallow brook. Half-buried in the muck of the runnel lies the colossal form of Mimir’s Head.

Mimir’s Head nears nine feet ‘cross and weighs a thousand stone.

Odin left him ages past for some sin to atone.

His pallid skin and lolling tongue toll forgotten dread.

His haunted eyes weep anon and stain the waters red.

John Bauer,  Odin Speaks With Mimir’s Head For The Last Time  (illus.), 1911

John Bauer, Odin Speaks With Mimir’s Head For The Last Time (illus.), 1911

What’s on Mimir’s mind? (1d6)

“Stay awhile and listen.”

1) Gibbering madness. Mimir cast Contact Higher Plane and it went… poorly last time out. He’ll be himself in 1d6 weeks.

2) The 2d4 giant centipedes painfully feasting on his ever-regenerating flesh & the fey Branch Sisters not three leagues away who left them here to feed and grow plump with wisdom until they come to collect them. Or perhaps it was Baba Yaga who did this?

3) The faerie knight Laurel Snowthistle and their noble pig Blacksnout have not returned from the quest which Mimir bade them. Mimir senses they have run into trouble 1d6 chambers into a fell place 1d6 hexes from here in a random (1d6) direction.

4) The dreams of the dragon Vaithrax to which Mimir has unhappily become attuned. Mimir knows where Vaithrax is when the wurm sleeps and for how long they are likely to slumber. Mimir is vexed with bouts of useless greed until this bond is somehow broken.

5) The latest scheme of either a lich or Khoschei the Undying. Present company excluded, there are few who know of Mimir’s location. Mimir knows the hiding place of the lich’s/Koschei’s phylactery. If the latter, Khoschei’s goat Peony is nearby to ensure Khoschei knows when and whether this information is relayed, but it’s possible (2-in-6) Peony has wandered off for a bit.

6) Little to put into words for those whose lives are but a candle’s length. Mimir is thirsty for knowledge of the lands where he’s been abandoned & is predisposed (+ 2 reaction) towards those who might provide such.

Mimir cannot likely be slain nor moved, however much he might wish. He can cast Contact Higher Plane, Geas, and its reverse as a 14th level caster. If well-disposed, he might act as a sage with nine specialties including Ancient History, Dragons, & Northern Lands. Mimir knows the properties of most magical items created on this plane. If ill-disposed and/or poorly-treated, expect a Geas involving collecting some intelligence or artifact for him.

Inspiration for Mimir’s Head comes from John M. Stater’s NOD #6 (p35)